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NOTE: On some boring heads, the reading on the tool slide is a direct reading. On other boring heads, the tool slide advances twice the amount shown on the micrometer dial.

An efficient and positive method of holding workpieces to the milling machine table is important if the machine tool is to be used to its fullest advantage.

The most common methods of holding are clamping a workpiece to the table, clamping a workpiece to the angle plate, clamping the workpiece in fixtures, holding a workpiece between centers, holding the workpiece in a chuck, and holding the workpiece in a vise.

Figure of this manual shows a variety of mounting and holding devices. Regardless of the method used in holding, there are certain factors that should be observed in every case.

The workpiece must not be sprung in clamping, it must be secured to prevent it from springing or moving away from the cutter, and it must be so aligned that it may be correctly machined T-slots.

Milling machine worktables are provided with several T-slots which are used either for clamping and locating the workpiece itself or for mounting the various holding devices and attachments.

These T-slots extend the length of the table and are parallel to its line of travel. Most milling machine attachments, such as vises and index fixtures, have keys or tongues on the underside of their bases so that they may be located correctly in relation to the T-slots.

When clamping a workpiece to the worktable of the milling machine, the table and the workpiece should be free from dirt and burrs.

Workpieces having smooth machined surfaces may be camped directly to the table, provided the cutter does not come in contact with the table surface during milling.

When clamping workpieces with unfinished surfaces in this way, the table face should be protected from damage by using a shim under the workpiece.

Paper, plywood, and sheet metal are shim materials. Clamps should be located on both sides of the workpiece if possible to give a full bearing surface.

These clamps are held by T-slot bolts inserted in the T-slots of the table. Clamp supports must be the same height as the workpiece.

Never use clamp supports that are lower than the workpiece. Adjustable step blocks are extremely useful to raise the clamps, as the height of the clamp bar may be adjusted to ensure maximum clamping pressure.

Clamping bolts should be placed as near to the workpiece as possible so that the full advantage of the fulcrum principle may be obtained.

When it is necessary to place a clamp on an overhanging part, a support should be provided between the overhang and the table to prevent springing or possible breakage.

A stop should be placed at the end of the workpiece where it will receive the thrust of the cutter when heavy cuts are being taken.

Workpieces clamped to the angle plate may be machined with surfaces parallel, perpendicular, or at an angle to a given surface. When using this method of holding a workpiece, precautions should be taken similar to those mentioned for clamping work directly to the table.

Angle plates are either adjustable or nonadjustable and are generally held in alignment by keys or tongues that fit into the table T-slots.

Fixtures are generally used in production work where a number of identical pieces are to be machined. The design of the fixture depends upon the shape of the piece and the operations to be performed.

Fixtures are always constructed to secure maximum clamping surfaces and are built to use a minimum number of clamps or bolts in order to reduce the setup time required.

Fixtures should always be provided with keys to assure positive alignment with the table T-slots. The indexing fixture is used to support workpieces which are centered on both ends.

When the piece has been previously reamed or bored, it may be pressed upon a mandrel and then mounted between the centers.

Two types of mandrels may be used for mounting workpieces between centers. The solid mandrel is satisfactory for many operations, while one having a shank tapered to fit into the index head spindle is preferred in certain cases.

A jackscrew is used to prevent springing of long slender workpieces held between centers or workpieces that extend some distance from the chuck.

Workpieces mounted between centers are fixed to the index head spindle by means of a lathe dog. The bent tail of the dog should be fastened between the setscrews provided in the driving center clamp in such a manner as to avoid backlash and prevent springing the mandrel.

When milling certain types of workpieces, a milling machine dog is held in a flexible ball joint which eliminates shake or spring of the dog or the workpiece.

The flexible ball joint allows the tail of the dog to move in a radius along the axis of the workpiece, making it particularly useful in the rapid milling of tapers.

Before screwing the chuck to the index head spindle, it should be cleaned and any burrs on the spindle or chuck removed. Burrs may be removed with a smooth-cut, three cornered file or scraper, while cleaning should be accomplished with a piece of spring steel wire bent and formed to fit the angle of the threads.

The chuck should not be tightened on the spindle so tightly that a wrench or bar is required to remove it. Cylindrical workpieces held in the universal chuck may be checked for trueness by using a test indicator mounted upon a base resting upon the milling machine table.

The indicator point should contact the circumference of small diameter workpieces, or the circumference and exposed face of large diameter pieces.

While checking, the workpiece should be revolved by rotating the index head spindle. As previously mentioned, five types of vises are manufactured in various sizes for holding milling machine workpieces.

These vises have locating keys or tongues on the underside of their bases so they may be located correctly in relation to the T-slots on the milling machine table Figure The plain vise similar to the machine table vise is fastened to the milling machine table.

Alignment with the milling machine table is provided by two slots at right angles to each other on the underside of the vise.

These slots are fitted with removable keys that align the vise with the table T-slots either parallel to the machine arbor or perpendicular to the arbor.

The swivel vise can be rotated and contains a scale graduated in degrees at its base which is fastened to the milling machine table and located by means of keys placed in the T-slots.

By loosening the bolts which clamp the vise to its graduated base, the vise may be moved to hold the workpiece at any angle in a horizontal plane.

To set a swivel vise accurately with the machine spindle, a test indicator should be clamped to the machine arbor and a check made to determine the setting by moving either the transverse or the longitudinal feeds, depending upon the position of the vise jaws.

Any deviation as shown by the test indicator should be corrected by swiveling the vise on its base. The universal vise is used for work involving compound angles, either horizontally or vertically.

Due to the flexibility of this vise, it is not adaptable for heavy milling. The all-steel vise is the strongest setup where the workpiece is clamped close to the table.

This vise can securely fasten castings, forgings, and rough-surface workpieces. The jaws can be positioned in any notch on the two bars to accommodate different shapes and sizes.

This type of vise eliminates the tightening by striking the crank with a lead hammer or other soft face hammer.

When rough or unfinished workpieces are to be vise mounted, a piece of protecting material should be placed between the vise and the workpiece to eliminate marring by the vise jaws.

When it is necessary to position a workpiece above the vise jaws, parallels of the same size and of the proper height should be used.

These parallels should only be high enough to allow the required cut, as excessive raising reduces the holding ability of the jaws.

When holding a workpiece on parallels, a soft hammer should be used to tap the top surface of the piece after the vise jaws have been tightened. This tapping should be continued until the parallels cannot be moved by hand.

After the workpiece is set, additional tightening of the vise should not be attempted, as such tightening has a tendency to raise the work off the parallels.

Correct selection of parallels is illustrated in Figure Whenever possible, the workpiece should be clamped in the center of the vise jaws.

However, when necessary to mill a short workpiece which must be held at the end of the vise, a spacing block of the same thickness as the piece should be placed at the opposite end of the jaws.

This will avoid strain on the movable jaw and prevent the piece from slipping. If the workpiece is so thin that it is impossible to let it extend over the top of the vise, hold down straps are generally used.

By means of these tapered surfaces, the workpiece is forced downward into the parallels, holding them firmly and leaving the top of the workpiece fully exposed to the milling cutter.

Indexing is the process of evenly dividing the circumference of a circular workpiece into equally spaced divisions, such as in cutting gear teeth, cutting splines, milling grooves in reamers and taps, and spacing holes on a circle.

The index head of the indexing fixture is used for this purpose. The index head of the indexing fixture Figure contains an indexing mechanism which is used to control the rotation of the index head spindle to space or divide a workpiece accurately.

A simple indexing mechanism consists of a tooth worm wheel fastened to the index head spindle, a single-cut worm, a crank for turning the wormshaft, and an index plate and sector.

The indexing plate Figure is a round plate with a series of six or more circles of equally spaced holes; the index pin on the crank can be inserted in any hole in any circle.

With the interchangeable plates regularly furnished with most index heads, the spacing necessary for most gears, boltheads, milling cutters, splines, and so forth can be obtained.

The following sets of plates are standard equipment:. Cincinnati type consists of one plate drilled on both sides with circles divided as follows:.

The sector Figure indicates the next hole in which the pin is to be inserted and makes it unnecessary to count holes when moving the index crank after each cut.

It consists of two radial, beveled arms which can be set at any angle to each other and then moved together around the center of the index plate.

Since the circle illustrated has 20 holes, turn the crank one full turn plus five spaces after each cut, Set the sector arms to include the desired fractional part of a turn or five spaces between the beveled edges of its arms, as shown.

If the first cut is taken with the index pin against the left-hand arm, to take the next cut, move the pin once against the right-hand arm of the sector.

Before taking the second cut, move the arms so that the left-hand arm is again against the pin; this moves the right-hand arm another five spaces ahead of the pin.

Then take the second cut, and repeat the operation until all the cuts have been completed. NOTE: It is good practice always to index clockwise on the plate to eliminate backlash.

Suppose it is desired to mill a project with eight equally spaced teeth. The same principle applies whether or not the divisions required divide equally into These examples may be multiplied indefinitely and from them the following rule is derived: to determine the number of turns of the index crank needed to obtain one division of any number of equal divisions on the workpiece, divide 40 by the number of equal divisions desired provided the worm wheel has 40 teeth, which is standard practice.

The construction of some index heads permits the worm to be disengaged from the worm wheel, making possible a quicker method of indexing called direct indexing.

The index head is provided with a knob which, when turned through part of a revolution, operates an eccentric and disengages the worm.

Direct indexing is accomplished by an additional index plate fastened to the index head spindle. A stationary plunger in the index head fits the holes in this index plate.

By moving this plate by hand to index directly, the spindle and the workpiece rotate an equal distance. Direct index plates usually have 24 holes and offer a quick means of milling squares, hexagons, taps, and so forth.

Any number of divisions which is a factor of 24 can be indexed quickly and conveniently by the direct indexing method. Sometimes, a number of divisions is required which cannot be obtained by simple indexing with the index plates regularly supplied.

To obtain these divisions, a differential index head is used. The index crank is connected to the wormshaft by a train of gears instead of a direct coupling as with simple indexing.

The selection of these gears involves calculations similar to those used in calculating change gear ratio for lathe thread cutting.

Workpieces can be indexed in degrees as well as fractions of a turn with the usual index head. Workpieces can therefore be indexed in degrees by using a circle of holes divisible by 9.

For example, moving the crank 2 spaces on an hole circle, 3 spaces on a hole circle, or 4 spaces on a hole circle will rotate the spindle 1 degree.

The following examples show how the index plate is used to obtain any desired part of a whole spindle turn by plain indexing. Milling a hexagon.

Take the denominator which is 3 into which of the available hole circles it can be evenly divided. In this case, 3 can be divided into the available hole circle exactly 6 times.

Use this result 6 as a multiplier to generate the proportional fraction required. Example: Therefore, 6 full turns of the crank plus 12 spaces on an hole circle is the correct indexing for 6 divisions.

Cutting a gear. To cut a gear of 52 teeth, using the rule again, divide 40 by Take the denominator of the lowest term 13, and determine into which of the available hole circles it can be evenly divided.

In this case, 13 can be divided into a hole circle exactly 3 times. Use this result 3 as a multiplier to generate the proportional fraction required.

Example: Therefore, 30 holes on a hole circle is the correct indexing for 52 divisions. When counting holes, start with the first hole ahead of the index pin.

The success of any milling operation depends, Before setting up a job, be sure that the to a great extent, upon judgment in setting up the job, workpiece, the table, the taper in the spindle, selecting the proper milling cutter, and holding the cutter by the best means under the circumstances Some fundamental practices have been proved by experience to be necessary for and the arbor or cutter shank are all clean and good results on all jobs.

Some of these practices are mentioned below Before setting up a job, be sure that the workpiece, table, the taper in the spindle, and the arbor or cutter shank are free from chips, nicks, or burrs.

Face milling. Machining flat surfaces which are at right angles to the axis of the cutter. Explanatory names, such as sawing, slotting, gear cutting, and so forth have been given to special operations.

Routing is a term applied to milling an irregular outline while controlling the workpiece movement by hand feed. Grooving reamers and taps is called fluting.

Gang milling is the term applied to an operation in which two or more milling cutters are used together on one arbor. Straddle milling is the term given to an operation in which two milling cutters are used to straddle the workpiece and mill both sides at the same time.

The speed of milling is the distance in FPM at which the circumference of the cutter passes over the work. The spindle RPM necessary to give a desired peripheral speed depends on the size of the milling cutter.

The best speed is determined by the kind of material being cut and the size and type of cutter used, width and depth of cut, finish required, type of cutting fluid and method of application, and power and speed available are factors relating to cutter speed.

There are no hard and fast rules governing the speed of milling cutters; experience has shown that the following factors must be considered in regulating speed:.

A metal slitting saw milling cutter can be rotated faster than a plain milling cutter having a broad face. The approximate values given in Table in Appendix A may be used as a guide for selecting the proper cutting speed.

If the operator finds that the machine, the milling cutter, or the workpiece cannot be handled suitably at these speeds, immediate readjustments should be made.

Table lists speeds for high-speed steel milling cutters. If carbon steel cutters are used, the speed should be about one-half the recommended speed in the table.

If carbide-tipped cutters are used, the speed can be doubled. If a plentiful supply of cutting oil is applied to the milling cutter and the workpiece, speeds can be increased 50 to percent.

For roughing cuts, a moderate speed and coarse feed often give best results; for finishing cuts, the best practice is to reverse these conditions, using a higher speed and lighter feed.

For example, the spindle speed for machining a piece of steel at a speed of 35 SFPM with a cutter 2 inches in diameter is calculated as follows:.

Table in Appendix A is provided to facilitate spindle speed computations for standard cutting speeds and standard milling cutters. The rate of feed, or the speed at which the workpiece passes the cutter, determines the time required for cutting a job.

In selecting the feed. Forces are exerted against the workpiece, the cutter, and their holding devices during the cutting process.

The force exerted varies directly with the amount of feed and depth of cut, and in turn are dependent upon the rigidity and power of the machine.

Milling machines are limited by the power they can develop to turn the cutter and the amount of vibration they can resist when using coarse feeds and deep cuts.

The feed and depth of the cut also depend upon the type of milling cutter being used. For example, deep cuts or coarse feeds should not be attempted when using a small diameter end milling cutter.

Coarse cutters with strong cutting teeth can be fed at a faster rate because the chips may be washed out more easily by the cutting oil. Coarse feeds and deep cuts should not be used on a frail workpiece if the piece is mounted in such a way that its holding device is not able to prevent springing or bending.

Experience and judgment are extremely valuable in selecting the correct milling feeds. Even though suggested rate tables are given.

Feeds are governed by many variable factors, such as the degree of finish required. Using a coarse feed, the metal is removed more rapidly but the appearance and accuracy of the surface produced may not reach the standard desired for the finished product.

Because of this fact, finer feeds and increased speeds are used for finer, more accurate finishes, while for roughing, to use a comparatively low speed and heavy feed.

More mistakes are made on overspeeding and underfeeding than on underspeeding and overfeeding. Overspeeding may be detected by the occurrence of a squeaking, scraping sound.

If vibration referred to as chattering occurs in the milling machine during the cutting process, the speed should be reduced and the feed increased.

Too much cutter clearance, a poorly supported workpiece, or a badly worn machine gear are common causes of chattering.

The feed of the milling machine may be designated in inches per minute or millimeters per minute The milling feed is determined by multiplying the chip size chip per tooth desired see Table in Appendix A , the number of teeth on the cutter, d the revolutions per minute of the cutter.

It is usually regarded as standard practice to feed the workpicce against the milling cutter. When the workpiece is fed against the milling cutter, the teeth cut under any scale on the workpiece surface and any backlash in the feed screw is taken up by the force of the cut.

As an exception to this recommendation, it is advisable to feed with the milling cutter when cutting off stock or when milling comparatively deep or long slots.

The direction of cutter rotation is related to the manner in which the workpiece is held. The cutter should rotate so that the piece springs away from the cutter; then there will be no tendency for the force of the cut to loosen the piece.

No milling cutter should ever be rotated backward; this will break the teeth. If it is necessary to stop the machine during a finishing cut, the power feed should never be thrown out, nor should the workpiece be fed back under the cutter unless the cutter is stopped or the workpiece lowered.

Never change feeds while the cutter is rotating. The major advantage of using a coolant or cutting oil is that it dissipates heat, giving longer life to the cutting edges of the teeth.

The oil also lubricates the cutter face and flushes away the chips, consequently reducing the possibility of marring the finish. Cutting oils are basically water-based soluble oils, petroleum oils, and synthetic oils.

Water-based coolants have excellent heat transfer qualities; other oils result in good surface finishes. The cutting oil compounds for various metals are given in Table in Appendix A.

In general, a simple coolant is all that is required for roughing. Finishing requires a cutting oil with good lubricating properties to help produce a good finish on the workpiece.

Plastics and cast iron are almost always machined dry. The cutting oil or coolant should be directed by means of coolant drip can, pump system, or coolant mist mix to the point where the cutter contacts the workpiece.

Regardless of method used, the cutting oil should be allowed to flow freely over the workpiece and cutter.

Plain milling, also called surface milling or slab milling, is milling flat surfaces with the milling cutter axis parallel to the surface being milled.

Generally, plain milling is done with the workpiece surface mounted parallel to the surface of the milling machine table and the milling cutter mounted on a standard milling machine arbor.

The arbor is well supported in a horizontal plane between the milling machine spindle and one or more arbor supports.

The workpiece is generally clamped directly to the table or supported in a vise for plain milling. The milling machine table should be checked for alignment before starting to cut.

If the workpiece surface to be milled is at an angle to the base plane of the piece, the workpiece should be mounted in a universal vise or on an adjustable angle plate.

The holding device should be adjusted so that the workpiece surface is parallel to the table of the milling machine. A careful study of the drawing must be made to determine what cutter is best suited for the job.

Flat surfaces may be milled with a plain milling cutter mounted on an arbor. Deeper cuts may generally be taken when using narrow cutters than with wide cutters.

The choice of milling cutters should be based on the size and shape of the workpiece. If a wide area is to be milled, fewer traverses will be required using a wide cutter.

If large quantities of metal are to be removed, a coarse tooth cutter should be used for roughing and a finer tooth cutter should be used for finishing.

A relatively slow cutting speed and fast table feed should be used for roughing, and a relatively fast cutting speed and slow table feed used for finishing.

The surface should be checked for accuracy after each completed cut. A typical setup for plain milling is illustrated in Figure Note that the milling cutter is positioned on the arbor with sleeves so that it is as close as practical to the milling machine spindle while maintaining sufficient clearance between the vise and the milling machine column.

This practice reduces torque in the arbor and permits more rigid support for the cutter. If all three display the right symbol, the player wins.

Conventional mechanical slot machines eventually gave rise to electrical machines that worked on similar principles.

In an electrical machine, the reels are spun by motors and the stoppers are generally activated by solenoids , but the game basically plays out the same way.

Electrical machines have more sophisticated money-handling systems, like those you might find in a vending machine, and flashier light and sound displays.

In both types of systems, once the reels have come to a stop, the slot machine needs to read whether the player has won or lost.

In the next section, we'll examine some systems for making this determination. There are dozens of different payout systems used in slot machines.

In one of the simplest designs, a jackpot is detected by measuring the depth of notches in the discs that drive the reels.

For simplicity's sake, we'll look at this sort of payout system in a bare-bones slot machine. The machine only accepts one kind of coin, and there is only one winning combination of images.

When you put a coin in this machine, it falls into a transparent case. The bottom of the case is a movable shutter that is connected to a metal linkage, as you can see in the diagram.

Normally, the linkage holds the shutter closed. But when the machine hits the jackpot, the third stopper shifts the linkage up, opening the shutter so the coins fall out of the machine.

Each of the three discs has notches for each stop position of the reel. The notch for the jackpot stop is deeper than the other stops.

Consequently, when the first reel lands on the jackpot stop, the first stopper moves farther to the left than it would for any other stopper. If the second reel stops on the jackpot as well, the second stopper also moves farther left.

Same goes for the third reel and stopper. But if only the second reel stops on the jackpot, the second stopper will not move all the way into the notch.

The first stopper has a catch that keeps the second stopper from moving past it. The second stopper, in turn, has a catch that holds the third stopper back.

For the third stopper to lock all the way into the jackpot notch, then, the first and second reels would have to have landed on the jackpot image.

When this happens, the shutter opens to dump all of the coins that have been played since the last jackpot. Typically, slot machines will have more elaborate versions of this design in order to pay out partially on certain combinations of images and pay out completely on the jackpot combination.

In another popular system used in some electrical machines, the discs have a series of metal contacts attached to them. When the reels stop, one of the contacts engages a stationary contact wired to a circuit board.

In this way, every stop on each reel will close a different switch in the electrical system. Certain combinations of closed switches jackpot winners will configure the machine's electrical circuit to operate the payout mechanism.

A more advanced system uses photoelectric cells also known as photo diodes , devices that generate a current when exposed to light , to detect the position.

In this system, a series of holes are drilled through the rotating discs, all around their outer edges. The photo diode is positioned on one side of the disc, and a light source is positioned on the other side.

As the disc turns, the light shines through the holes onto the photo diode. The pattern of holes in the disc causes the photo diode to generate a similar pattern of pulses of electricity.

Based on this pattern, an electronic circuit can determine the position of the reel. Newer slot machines use computers instead of gears. We'll take a look at those next.

Most modern slot machines are designed to look and feel like the old mechanical models, but they work on a completely different principle.

The outcome of each pull is actually controlled by a central computer inside the machine, not by the motion of the reels.

The computer uses step motors to turn each reel and stop it at the predetermined point. Step motors are driven by short digital pulses of electricity controlled by the computer, rather than the fluctuating electrical current that drives an ordinary electric motor.

These pulses move the motor a set increment, or step, with great precision see Introduction To Step Motor Systems to find out more.

But even though the computer tells the reels where to stop, the games are not pre-programmed to pay out at a certain time.

A random number generator at the heart of the computer ensures that each pull has an equal shot at hitting the jackpot.

Whenever the slot machine is turned on, the random number generator is spitting out whole numbers typically between 1 and several billion hundreds of times a second.

The instant you pull the arm back or press the button , the computer records the next few numbers from the random number generator.

Then it feeds these numbers through a simple program to determine where the reels should stop. Computer systems have made slot machines a lot more adaptable.

For example, players can now bet money straight from a credit account, rather than dropping coins in for every pull.

Players can also keep track of their wins and losses more easily, as can the casinos. The operation is also simpler in modern machines -- if they want to, players can simply press a button to play a game, rather than pull the handle.

One of the main advantages of the computer system for machine manufacturers is that they can easily configure how often the machine pays out how loose or tight it is.

In the next section, we'll see how the computer program can be configured to change the slot machine's odds of hitting the jackpot.

In a modern slot machine, the odds of hitting a particular symbol or combination of symbols depends on how the virtual reel is set up. As we saw in the last section, each stop on the actual reel may correspond to more than one stop on the virtual reel.

Simply put, the odds of hitting a particular image on the actual reel depend on how many virtual stops correspond to the actual stop. In a typical weighted slot machine, the top jackpot stop the one with the highest-paying jackpot image for each reel corresponds to only one virtual stop.

This means that the chance of hitting the jackpot image on one reel is 1 in If all of the reels are set up the same way, the chances of hitting the jackpot image on all three reels is 1 in 64 3 , or , With reel machines, the only way to win the maximum jackpot is to play the maximum number of coins usually three, sometimes four or even five coins per spin.

With video machines, the fixed payout values are multiplied by the number of coins per line that is being bet. In other words: on a reel machine, the odds are more favorable if the gambler plays with the maximum number of coins available.

Multi-way games may be configured to allow players to bet by-reel: for example, on a game with a 3x5 pattern often referred to as a way game , playing one reel allows all three symbols in the first reel to potentially pay, but only the center row pays on the remaining reels often designated by darkening the unused portions of the reels.

Other multi-way games use a 4x5 or 5x5 pattern, where there are up to five symbols in each reel, allowing for up to 1, and 3, ways to win respectively.

A variation involves patterns where symbols pay adjacent to one another. Most of these games have a hexagonal reel formation, and much like multi-way games, any patterns not played are darkened out of use.

The latter are typically known as "high limit" machines, and machines configured to allow for such wagers are often located in dedicated areas which may have a separate team of attendants to cater to the needs of those who play there.

The machine automatically calculates the number of credits the player receives in exchange for the cash inserted. Newer machines often allow players to choose from a selection of denominations on a splash screen or menu.

A bonus is a special feature of the particular game theme, which is activated when certain symbols appear in a winning combination. Bonuses and the number of bonus features vary depending upon the game.

In other bonus rounds, the player is presented with several items on a screen from which to choose. As the player chooses items, a number of credits is revealed and awarded.

Some bonuses use a mechanical device, such as a spinning wheel, that works in conjunction with the bonus to display the amount won.

A candle is a light on top of the slot machine. It flashes to alert the operator that change is needed, hand pay is requested or a potential problem with the machine.

It can be lit by the player by pressing the "service" or "help" button. A coin hopper is a container where the coins that are immediately available for payouts are held.

When a certain preset coin capacity is reached, a coin diverter automatically redirects, or "drops", excess coins into a "drop bucket" or "drop box".

Unused coin hoppers can still be found even on games that exclusively employ Ticket-In, Ticket-Out technology, as a vestige. The credit meter is a display of the amount of money or number of credits on the machine.

On mechanical slot machines, this is usually a seven-segment display , but video slot machines typically use stylized text that suits the game's theme and user interface.

The drop bucket or drop box is a container located in a slot machine's base where excess coins are diverted from the hopper.

Typically, a drop bucket is used for low-denomination slot machines and a drop box is used for high-denomination slot machines. A drop box contains a hinged lid with one or more locks whereas a drop bucket does not contain a lid.

The contents of drop buckets and drop boxes are collected and counted by the casino on a scheduled basis.

Free spins are a common form of bonus, where a series of spins are automatically played at no charge at the player's current wager. Free spins are usually triggered via a scatter of at least three designated symbols with the number of spins dependent on the number of symbols that land.

Some games allow the free spins bonus to "retrigger", which adds additional spins on top of those already awarded. There is no theoretical limit to the number of free spins obtainable.

Some games may have other features that can also trigger over the course of free spins. A hand pay refers to a payout made by an attendant or at an exchange point "cage" , rather than by the slot machine itself.

A hand pay occurs when the amount of the payout exceeds the maximum amount that was preset by the slot machine's operator.

Usually, the maximum amount is set at the level where the operator must begin to deduct taxes. A hand pay could also be necessary as a result of a short pay.

Hopper fill slip is a document used to record the replenishment of the coin in the coin hopper after it becomes depleted as a result of making payouts to players.

The slip indicates the amount of coin placed into the hoppers, as well as the signatures of the employees involved in the transaction, the slot machine number and the location and the date.

MEAL book M achine e ntry a uthorization l og is a log of the employee's entries into the machine. Low-level or slant-top slot machines include a stool so the player may sit down.

Stand-up or upright slot machines are played while standing. Optimal play is a payback percentage based on a gambler using the optimal strategy in a skill-based slot machine game.

Payline is a line that crosses through one symbol on each reel, along which a winning combination is evaluated. Classic spinning reel machines usually have up to nine paylines, while video slot machines may have as many as one hundred.

Paylines could be of various shapes horizontal, vertical, oblique, triangular, zigzag, etc. Persistent state refers to passive features on some slot machines, some of which able to trigger bonus payouts or other special features if certain conditions are met over time by players on that machine.

Roll-up is the process of dramatizing a win by playing sounds while the meters count up to the amount that has been won.

Short pay refers to a partial payout made by a slot machine, which is less than the amount due to the player. This occurs if the coin hopper has been depleted as a result of making earlier payouts to players.

The remaining amount due to the player is either paid as a hand pay or an attendant will come and refill the machine.

A scatter is a pay combination based on occurrences of a designated symbol landing anywhere on the reels, rather than falling in sequence on the same payline.

A scatter pay usually requires a minimum of three symbols to land, and the machine may offer increased prizes or jackpots depending on the number that land.

Scatters are frequently used to trigger bonus games, such as free spins with the number of spins multiplying based on the number of scatter symbols that land.

The scatter symbol usually cannot be matched using wilds, and some games may require the scatter symbols to appear on consecutive reels in order to pay.

On some multiway games, scatter symbols still pay in unused areas. Taste is a reference to the small amount often paid out to keep a player seated and continuously betting.

Only rarely will machines fail to pay even the minimum out over the course of several pulls. Tilt is a term derived from electromechanical slot machines' " tilt switches ", which would make or break a circuit when they were tilted or otherwise tampered with that triggered an alarm.

While modern machines no longer have tilt switches, any kind of technical fault door switch in the wrong state, reel motor failure, out of paper, etc.

A theoretical hold worksheet is a document provided by the manufacturer for every slot machine that indicates the theoretical percentage the machine should hold based on the amount paid in.

The worksheet also indicates the reel strip settings, number of coins that may be played, the payout schedule, the number of reels and other information descriptive of the particular type of slot machine.

Volatility or variance refers to the measure of risk associated with playing a slot machine. A low-volatility slot machine has regular but smaller wins, while a high-variance slot machine has fewer but bigger wins.

Weight count is an American term referring to the total value of coins or tokens removed from a slot machine's drop bucket or drop box for counting by the casino's hard count team through the use of a weigh scale.

Wild symbols substitute for most other symbols in the game similarly to a joker card , usually excluding scatter and jackpot symbols or offering a lower prize on non-natural combinations that include wilds.

How jokers behave are dependent on the specific game and whether the player is in a bonus or free games mode. Sometimes wild symbols may only appear on certain reels, or have a chance to "stack" across the entire reel.

Each machine has a table that lists the number of credits the player will receive if the symbols listed on the pay table line up on the pay line of the machine.

Some symbols are wild and can represent many, or all, of the other symbols to complete a winning line. Especially on older machines, the pay table is listed on the face of the machine, usually above and below the area containing the wheels.

On video slot machines, they are usually contained within a help menu, along with information on other features. Historically, all slot machines used revolving mechanical reels to display and determine results.

Although the original slot machine used five reels, simpler, and therefore more reliable, three reel machines quickly became the standard.

This limited the manufacturer's ability to offer large jackpots since even the rarest event had a likelihood of 0.

Although the number of symbols eventually increased to about 22, allowing 10, combinations, [20] this still limited jackpot sizes as well as the number of possible outcomes.

In the s, however, slot machine manufacturers incorporated electronics into their products and programmed them to weight particular symbols.

Thus the odds of losing symbols appearing on the payline became disproportionate to their actual frequency on the physical reel.

A symbol would only appear once on the reel displayed to the player, but could, in fact, occupy several stops on the multiple reel.

In Inge Telnaes received a patent for a device titled, "Electronic Gaming Device Utilizing a Random Number Generator for Selecting the Reel Stop Positions" US Patent , [21] which states: "It is important to make a machine that is perceived to present greater chances of payoff than it actually has within the legal limitations that games of chance must operate.

With microprocessors now ubiquitous, the computers inside modern slot machines allow manufacturers to assign a different probability to every symbol on every reel.

To the player it might appear that a winning symbol was "so close", whereas in fact the probability is much lower. In the s in the U.

These used a number of features to ensure the payout was controlled within the limits of the gambling legislation. As a coin was inserted into the machine, it could go either directly into the cashbox for the benefit of the owner or into a channel that formed the payout reservoir, with the microprocessor monitoring the number of coins in this channel.

The drums themselves were driven by stepper motors, controlled by the processor and with proximity sensors monitoring the position of the drums.

A "look-up table" within the software allows the processor to know what symbols were being displayed on the drums to the gambler.

This allowed the system to control the level of payout by stopping the drums at positions it had determined. If the payout channel had filled up, the payout became more generous; if nearly empty, the payout became less so thus giving good control of the odds.

Video slot machines do not use mechanical reels, instead of using graphical reels on a computerized display.

As there are no mechanical constraints on the design of video slot machines, games often use at least five reels, and may also use non-standard layouts.

This greatly expands the number of possibilities: a machine can have 50 or more symbols on a reel, giving odds as high as million to 1 against — enough for even the largest jackpot.

As there are so many combinations possible with five reels, manufacturers do not need to weight the payout symbols although some may still do so.

Instead, higher paying symbols will typically appear only once or twice on each reel, while more common symbols earning a more frequent payout will appear many times.

Video slot machines usually make more extensive use of multimedia , and can feature more elaborate minigames as bonuses. Modern cabinets typically use flat-panel displays , but cabinets using larger curved screens which can provide a more immersive experience for the player are not uncommon.

Video slot machines typically encourage the player to play multiple "lines": rather than simply taking the middle of the three symbols displayed on each reel, a line could go from top left to the bottom right or any other pattern specified by the manufacturer.

As each symbol is equally likely, there is no difficulty for the manufacturer in allowing the player to take as many of the possible lines on offer as desire — the long-term return to the player will be the same.

The difference for the player is that the more lines they play, the more likely they are to get paid on a given spin because they are betting more.

To avoid seeming as if the player's money is simply ebbing away whereas a payout of credits on a single-line machine would be bets and the player would feel they had made a substantial win, on a line machine, it would only be five bets and not seem as significant , manufacturers commonly offer bonus games, which can return many times their bet.

The player is encouraged to keep playing to reach the bonus: even if he is losing, the bonus game could allow then to win back their losses.

All modern machines are designed using pseudorandom number generators "PRNGs" , which are constantly generating a sequence of simulated random numbers, at a rate of hundreds or perhaps thousands per second.

As soon as the "Play" button is pressed, the most recent random number is used to determine the result.

This means that the result varies depending on exactly when the game is played. A fraction of a second earlier or later and the result would be different.

It is important that the machine contains a high-quality RNG implementation. Because all PRNGs must eventually repeat their number sequence [24] and, if the period is short or the PRNG is otherwise flawed, an advanced player may be able to "predict" the next result.

Having access to the PRNG code and seed values, Ronald Dale Harris , a former slot machine programmer, discovered equations for specific gambling games like Keno that allowed him to predict what the next set of selected numbers would be based on the previous games played.

Most machines are designed to defeat this by generating numbers even when the machine is not being played so the player cannot tell where in the sequence they are, even if they know how the machine was programmed.

This is known as the "theoretical payout percentage" or RTP, "return to player". The minimum theoretical payout percentage varies among jurisdictions and is typically established by law or regulation.

The winning patterns on slot machines — the amounts they pay and the frequencies of those payouts — are carefully selected to yield a certain fraction of the money paid to the "house" the operator of the slot machine while returning the rest to the players during play.

Within some EGM development organizations this concept is referred to simply as "par". Play now! A slot machine's theoretical payout percentage is set at the factory when the software is written.

Changing the payout percentage after a slot machine has been placed on the gaming floor requires a physical swap of the software or firmware , which is usually stored on an EPROM but may be loaded onto non-volatile random access memory NVRAM or even stored on CD-ROM or DVD , depending on the capabilities of the machine and the applicable regulations.

Based on current technology, this is a time-consuming process and as such is done infrequently. Other jurisdictions, including Nevada, randomly audit slot machines to ensure that they contain only approved software.

Historically, many casinos, both online and offline, have been unwilling to publish individual game RTP figures, making it impossible for the player to know whether they are playing a "loose" or a "tight" game.

Since the turn of the century some information regarding these figures has started to come into the public domain either through various casinos releasing them—primarily this applies to online casinos—or through studies by independent gambling authorities.

The return to player is not the only statistic that is of interest. The probabilities of every payout on the pay table is also critical.

For example, consider a hypothetical slot machine with a dozen different values on the pay table.

However, the probabilities of getting all the payouts are zero except the largest one. Also, most people would not win anything, and having entries on the paytable that have a return of zero would be deceptive.

As these individual probabilities are closely guarded secrets, it is possible that the advertised machines with high return to player simply increase the probabilities of these jackpots.

The added advantage is that these large jackpots increase the excitement of the other players. This game, in its original form, is obsolete, so these specific probabilities do not apply.

He only published the odds after a fan of his sent him some information provided on a slot machine that was posted on a machine in the Netherlands.

The psychology of the machine design is quickly revealed. There are 13 possible payouts ranging from to 2, The payout comes every 8 plays.

The payout comes every 33 plays, whereas the payout comes every plays. Most players assume the likelihood increases proportionate to the payout.

The one mid-size payout that is designed to give the player a thrill is the payout. It is programmed to occur an average of once every plays.

The payout is high enough to create excitement, but not high enough that it makes it likely that the player will take his winnings and abandon the game.

In contrast the payout occurs only on average of once every 6, plays.

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