El Mus

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Übersetzung im Kontext von „el MUS“ in Spanisch-Deutsch von Reverso Context: Por ejemplo, en el derecho de la Unión se establece el principio de. Übersetzung Spanisch-Deutsch für jugar al mus im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion. Zutaten: 4 gehäufte EL RIEPER Musmehl RIEPER; 1 EL RIEPER Weich- oder Auf die Herdplatte stellen und weiterrühren bis das Mus zu kochen beginnt. Mus. Bethlehem Beit Lahm, Gr. Lat. “Kürat el-Burak, Mus. J, X-s Ürtäs, Mus. Kubbet Rähil J.-, Beit Tamar, Araber „ss -s Araber } • • • Go F-> Deir Mär Säba, Gr. L. Mus ist ein traditionelles Kartenspiel baskischen Ursprungs, das vornehmlich in Spanien und in Frankreich (dort fand die erste Weltmeisterschaft in statt).

El Mus

Mus. Bethlehem Beit Lahm, Gr. Lat. “Kürat el-Burak, Mus. J, X-s Ürtäs, Mus. Kubbet Rähil J.-, Beit Tamar, Araber „ss -s Araber } • • • Go F-> Deir Mär Säba, Gr. L. Mus ist ein traditionelles Kartenspiel baskischen Ursprungs, das vornehmlich in Spanien und in Frankreich (dort fand die erste Weltmeisterschaft in statt). El mus es la vida misma | Sanz Valentín, Paco | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon.

El Mus Video

Master nacional de Mus Segovia 2016 - FINAL - Partida Completa

Estos lances son: grande , chica , pares y juego. En cada lance, comienza hablando la mano, pudiendo envidar apostar o pasar. En el caso de que un jugador pase, el turno pasa al siguiente jugador, que puede envidar o pasar.

Este proceso se repite con los cuatro lances. Una vez terminados los cuatro lances, todos los jugadores muestran sus cartas y se realiza el tanteo.

La primera apuesta es a grande, es decir, a ver que pareja tiene la s carta s de mayor valor. Las cartas de mayor valor son los reyes, seguidos de los caballos y luego de las sotas.

Si hay empate se cuentan los caballos; luego las sotas; etc. Para saber si un jugador tiene juego hay que sumar el valor de las cartas.

Si al final hay envites en el lance de juego, gana el jugador que tenga mejor juego. Cada jugador, al hablar, tiene la oportunidad de pasar o bien de apostar algo con su jugada.

A esto se le llama envidar. Son sus singularidades principales:. De Wikipedia, la enciclopedia libre. Madrid: Espasa.

Consultado el 3 de abril de Consultado el 31 de mayo de Consultado el 14 de noviembre de Consultado el 3 de junio de Centro Vasco Zaspirak Bat Argentina.

Ediciones Turner. Madrid Mus is played by four players working as two teams. Partners sit opposite each other and play moves in a counter-clockwise direction.

The points are usually represented by beans, coins or sometimes any other object, [5] which are called hamarreko oddly, from Basque "unit of ten", although it is worth five tanto when playing the game.

When a point is scored by a couple, one of this couple players takes a bean and puts it on their team's side. This makes it possible to play with only 16 beans in the table.

A match partida is divided into games joko. In Spain, three games count as one vaca and three vacas win the match, although there are many other scoring variations, for example, in some places the game is played to five games and five vacas.

However, in the Basque Country and northern Spain La Rioja , Mus may played with four Kings and at 40 points instead of the standard This variation has to be played with 22 beans in the pool instead of In the rest of Spain, the regular rules are eight Kings and 30 points.

With eight Kings, it is much easier to get good hands and riskier to bet high. In the first game, the dealer is selected randomly.

After that, the dealer will be the last game's first player. In this way, the speaking order changes in each game and all the players get to be the first one to speak at some point.

The dealer shuffles the cards and their left hand player cuts the deck. After this, they deal four cards, one card at a time, to each player starting with the player to their right and finishing with themself.

Once the cards have been dealt, they put the deck aside and the game begins. The first player to speak will be the player at the right hand side of the dealer.

Being the dealer is disadvantageous because ties are solved by speaking order: in case of a tie the person who spoke first wins.

Starting with the player to the right hand side of the dealer known as Mano , each player declares whether or not they want to have a discard phase.

By turns they say either " Mus " to agree on discard or " No mus ". The turn to speak is as follows: 1 Mano. This position is commonly known as "postre" last as he comes last in the playing order, so he has a somehow handicapped ability in that hand.

This way the team that speak first can seem to render themselves vulnerable being true or fake letting the opposition know that their cards are not good enough, since they want to discard.

The opposition team can then decide whether or not there will be mus. Only if all four players agree, there is a discard phase Mus , where they can discard up to all four cards or none at all.

The dealer feeds to each player the requested cards one by one. After discard, the players repeat the process of discussing a new discard phase Mus or not Mus until at least one of them finally disagrees.

If needed, the discarded pile can be reshuffled and dealt again as many times as needed. After a player refuses to have a new discard phase, the playing rounds begin.

Of course, having one or more discard rounds will make the player and his partner get better cards, but the same applies for the opposing couple so this is the point to be considered regarding Mus.

The first round is called Grande. The two teams compete for the highest combination of cards. The highest cards in the Spanish deck are the Kings, followed by Knights and Jacks.

In the variant game with eight kings, the threes work as the regular Kings and are therefore as high. As it is a bidding game, if one team does not accept the bid then they may not win the hand even though they have higher cards.

The second round is the Chica. The two teams compete for the lowest combination of cards. The lowest cards in the Spanish deck are the Aces.

In the variant game with eight Kings, there are also eight aces, with the twos being the second set of aces. The Chica is a round that is overtly despised by most players, since bidding to it reveals or at least suggests, which can be used that the player has quite low cards, thus letting him in a weakened position in the remaining rounds his Pair should be low, if any, and probably has no Game.

Further to this, since all players probably have quite high cards, the chances of getting the bid accepted are scarce. Before the third and fourth are played, players run a pre-round, declaring whether they have matching cards Pares.

In this pre-round, the players announce by turns 'Pares si' they have matching cards or 'Pares no' they don't have matching cards. Having matching cards means that two or more of the cards in their hands have the same face value.

If none of the players in a team can play, the whole round is skipped and the other team will score the round in the scoring phase.

If none of the four players has Pares, the whole round is skipped altogether. The lowest combination of matching cards for this round is a single pair 'pares' , followed by three-of-a-kind 'medias' and the highest Two-pair 'duples'.

Unlike in poker, in mus, Two-pair is a better combination than three-of-a-kind. This accounts for the fact that it is usually played with eight kings and eight aces, which makes three-of-a-kind easier to attain.

In case of a tie, the combination with the highest value wins. If two players had exactly the same pares combination, the tie is solved by speaking order: the player who spoke first wins.

In the variant game with eight Kings, threes are Kings and twos are Aces for all purposes. The fourth and last round is the Juego Game. As in the Pares round, players run a pre-round before the actual round, declaring whether they are able to play or not.

Being able to play the Juego round means that the total value of the cards in the player's hand is 31 or higher. In order to be able to play this round, players have to sum up the face values of their cards, except for face cards, which all count In the variant game of eight Kings, threes count as Kings and twos count as Aces, and therefore they add 10 and 1 respectively to the total hand value.

For example, a hand like 'King' will add up to 31 points. The highest total card value for this round is 31, followed by 32, then 40, 37, 36, 35, 34 and the lowest is Take into account that 31 is a very easy combination to have in the eight Kings variant, since there are so many value cards and Aces.

If none of the players of a team can play, the round is finished and the other team will score the round in the scoring phase.

In the situation where none of the four players can play the 'Juego' round, it will be replaced by 'Punto'. The players compete for the highest total card value, being 30 the highest possible total.

As usual, in case of a tie, the speaking order rule will solve it. Good hands for the fourth round involve having at least two ten-point cards King, Knight, Jack.

This is clearly difficult to get and some variants have special rules for this hand and reward it by letting it win against other point combinations regardless of speaking order.

Some other regions restrict this special rule to the combination 'Jack' and some others restrict it further by requiring Jack and sevens to be of specific suits.

This is called '31 real' 'Royal 31' or simply 'la real' 'The Royal'. After the cards have been dealt, the players start playing the rounds, starting by the first one.

By speaking order, they have the option of bidding or passing. If a player bids, an opposing player may pass or counterbid.

An accepted bid will be left pending until the scoring round.

Locos por el mus: Reglamento y manual para llegar a ser un campeón de mus (o lo que surja) (Spanish Edition) eBook: Perea, Miguel Ángel Algarín, Rafael J. El mus es la vida misma | Sanz Valentín, Paco | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. Zutaten: ½ l Milch ½ Tasse Wasser 2 EL Weizenmehl 4 EL Buchweizenmehl Salz Zerlassene Butter zum Abschmelzen Tirgis Mües (Mus mit Maismehl). El Mus, Jiutepec. Gefällt Mal. Streetwear Todo tipo de accesorios y moda. Envia tu outfit. Retrieved 28 September If none of the players of a team can play, the Top Sportwetten App is finished and the other team will score the round in the scoring phase. The keinuak are:. The dealer feeds to each player the requested cards one by one. The turn to speak is as follows: 1 Mano. Www.Book Of Ra.Com.Free Games vez terminados los cuatro lances, todos los jugadores muestran sus cartas y se realiza el tanteo. Para dilucidar el jugador que reparte inicialmente en la primera ronda, cualquiera de los cuatro jugadores corta la baraja y muestra la carta inferior del corte. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Intransitives Verb II. Dieser Vorgang kann beliebig oft wiederholt werden. Bitte versuchen Sie es erneut. Chinesisch Wörterbücher. Dabei entstehen dann die sogenannten Schorren. Dabei den Sirup leicht erwärmen und löffelweise zu sich nehmen. Räuber Cherry Casino Sportwetten Gendarm spielen.

Se pueden encontrar muchas variantes a este respecto. El mus se considera un juego de honor en el que se presume y se espera que los jugadores se comporten honestamente y de acuerdo al reglamento o costumbres locales.

A veces solo se permite el juego de boquilla en algunos momentos del juego, pero no en toda la partida. Para que haya mus, todos los jugadores deben querer mus.

Esto ya permite tener una pista sobre si una pareja suponiendo que no haga un farol tiene buenas cartas corta el mus o no son tan buenas quiere mus.

Para dilucidar el jugador que reparte inicialmente en la primera ronda, cualquiera de los cuatro jugadores corta la baraja y muestra la carta inferior del corte.

Una vez repartidas las cartas, el repartidor deja el mazo de cartas sobrantes a su derecha y el jugador de su derecha, si quiere mus, pasa el mazo a su derecha para el siguiente jugador.

El resto de jugadores repiten el proceso hasta que el mazo regrese al repartidor o un jugador corte el mus. Conviene acordarlo antes de empezar la partida.

Una vez que se corta el mus, se comienza a jugar cada uno de los cuatro lances de los que consta el juego. Estos lances son: grande , chica , pares y juego.

En cada lance, comienza hablando la mano, pudiendo envidar apostar o pasar. En el caso de que un jugador pase, el turno pasa al siguiente jugador, que puede envidar o pasar.

Este proceso se repite con los cuatro lances. Una vez terminados los cuatro lances, todos los jugadores muestran sus cartas y se realiza el tanteo.

La primera apuesta es a grande, es decir, a ver que pareja tiene la s carta s de mayor valor. Las cartas de mayor valor son los reyes, seguidos de los caballos y luego de las sotas.

Si hay empate se cuentan los caballos; luego las sotas; etc. Para saber si un jugador tiene juego hay que sumar el valor de las cartas. Si al final hay envites en el lance de juego, gana el jugador que tenga mejor juego.

Cada jugador, al hablar, tiene la oportunidad de pasar o bien de apostar algo con su jugada. A esto se le llama envidar.

If needed, the discarded pile can be reshuffled and dealt again as many times as needed. After a player refuses to have a new discard phase, the playing rounds begin.

Of course, having one or more discard rounds will make the player and his partner get better cards, but the same applies for the opposing couple so this is the point to be considered regarding Mus.

The first round is called Grande. The two teams compete for the highest combination of cards. The highest cards in the Spanish deck are the Kings, followed by Knights and Jacks.

In the variant game with eight kings, the threes work as the regular Kings and are therefore as high. As it is a bidding game, if one team does not accept the bid then they may not win the hand even though they have higher cards.

The second round is the Chica. The two teams compete for the lowest combination of cards. The lowest cards in the Spanish deck are the Aces.

In the variant game with eight Kings, there are also eight aces, with the twos being the second set of aces.

The Chica is a round that is overtly despised by most players, since bidding to it reveals or at least suggests, which can be used that the player has quite low cards, thus letting him in a weakened position in the remaining rounds his Pair should be low, if any, and probably has no Game.

Further to this, since all players probably have quite high cards, the chances of getting the bid accepted are scarce.

Before the third and fourth are played, players run a pre-round, declaring whether they have matching cards Pares. In this pre-round, the players announce by turns 'Pares si' they have matching cards or 'Pares no' they don't have matching cards.

Having matching cards means that two or more of the cards in their hands have the same face value. If none of the players in a team can play, the whole round is skipped and the other team will score the round in the scoring phase.

If none of the four players has Pares, the whole round is skipped altogether. The lowest combination of matching cards for this round is a single pair 'pares' , followed by three-of-a-kind 'medias' and the highest Two-pair 'duples'.

Unlike in poker, in mus, Two-pair is a better combination than three-of-a-kind. This accounts for the fact that it is usually played with eight kings and eight aces, which makes three-of-a-kind easier to attain.

In case of a tie, the combination with the highest value wins. If two players had exactly the same pares combination, the tie is solved by speaking order: the player who spoke first wins.

In the variant game with eight Kings, threes are Kings and twos are Aces for all purposes. The fourth and last round is the Juego Game.

As in the Pares round, players run a pre-round before the actual round, declaring whether they are able to play or not.

Being able to play the Juego round means that the total value of the cards in the player's hand is 31 or higher.

In order to be able to play this round, players have to sum up the face values of their cards, except for face cards, which all count In the variant game of eight Kings, threes count as Kings and twos count as Aces, and therefore they add 10 and 1 respectively to the total hand value.

For example, a hand like 'King' will add up to 31 points. The highest total card value for this round is 31, followed by 32, then 40, 37, 36, 35, 34 and the lowest is Take into account that 31 is a very easy combination to have in the eight Kings variant, since there are so many value cards and Aces.

If none of the players of a team can play, the round is finished and the other team will score the round in the scoring phase.

In the situation where none of the four players can play the 'Juego' round, it will be replaced by 'Punto'. The players compete for the highest total card value, being 30 the highest possible total.

As usual, in case of a tie, the speaking order rule will solve it. Good hands for the fourth round involve having at least two ten-point cards King, Knight, Jack.

This is clearly difficult to get and some variants have special rules for this hand and reward it by letting it win against other point combinations regardless of speaking order.

Some other regions restrict this special rule to the combination 'Jack' and some others restrict it further by requiring Jack and sevens to be of specific suits.

This is called '31 real' 'Royal 31' or simply 'la real' 'The Royal'. After the cards have been dealt, the players start playing the rounds, starting by the first one.

By speaking order, they have the option of bidding or passing. If a player bids, an opposing player may pass or counterbid. An accepted bid will be left pending until the scoring round.

The minimum bid is two points. Once a bid is accepted, the players move on to the next round. If a counterbid is not accepted, the original bidder scores the number of points of the original bid.

If the first bid is not accepted, the bidder scores one point straight away. In the scoring round, winners of pending bids will receive the points.

There is an exceptional kind of bid called 'hor dago' in Basque , "there it is" , which, if accepted, ends the whole game in favor of the winning team.

Bids are made and accepted by a single player, but the scoring is made by the team. It is therefore possible to accept a bid you know you're going to lose, but your teammate will win.

If all the players pass in the first or second round, the winning team of each of these rounds will get one single point in the scoring phase once the cards are revealed.

This is often the case for the second round, which teams sometimes refuse to bid on but then later claim the single point if they have the lowest combination of cards, even if it's only with one ace.

However, in every round and turn to call players can bet or raise the existing bet as many points as they wish or even all of them Ordago with no limitations.

In parts of Spain it is common to play the Ordago by taking a big stone The Ordago's stone with the left hand and raising it up.

If the opponent accepts the bid, he or she has to take a bigger stone and raise it, too. After the four rounds have been played and bids have been accepted, there is a scoring round, where the players show their cards and winning bid players claim their bets.

In addition to that, the third and fourth rounds give additional scores to the winners depending on how good their hand was. The winning team of the third round scores 1 additional point for each single-pair they have, two points for every three-of-a-kind and three points for every Two-pair.

The winning team of the fourth round scores two additional points for each player who could play the round or three points if that player had a total card value of exactly If they played a 'Puntua' round instead, the winning team of the round scores only a single additional point.

Scoring is done in sequence and stopped as soon as a team reaches a winning score even if the opposing team would get a higher score if all the rounds are accounted for.

The or dago changes the scoring sequence. The or dago is evaluated immediately and scoring of all other rounds is discarded.

It is impossible to have a hand that wins all the rounds so the best winning hands are usually very good in some rounds, but not all.

Similarly, a hand such as 'King-King-Knight-Ace' is very good in the fourth round, mediocre in first and third rounds and very bad in the second one.

Players usually take into account the cards their teammate might have in order to score in rounds they initially had no good cards for.

Also, winning third and fourth rounds always gives additional points and a good strategy is to break the discard phase when both team members can play third and fourth rounds, even with mediocre cards, in order to score those bonuses.

In Mus, passing gesture signs indicating which cards you have to your teammate is perfectly legal, being a decisive strategic factor. However, these signals can only be the ones specified in the rules as explained below, any non-standard signal is not allowed and would result in disqualification if proved.

Knowing your partner's cards and letting him know yours results in a more effective play and allows a more accurate evaluation of the team's chances to win each bet, however if the rival players see you or your partner while passing a signal, and gets to know your or his cards, your chances will be seriously compromised.

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